jiglib 3D Physics Engine #2

ご覧になるには最新のFlashPlayerが必要です。

package classes
{
	import flash.events.Event;

	import org.papervision3d.view.BasicView;
	import org.papervision3d.materials.WireframeMaterial;
	import org.papervision3d.objects.DisplayObject3D;
	import org.papervision3d.objects.primitives.Cone;
	import org.papervision3d.objects.primitives.Plane;

	import jiglib.plugin.papervision3d.Papervision3DPhysics;
	import jiglib.plugin.papervision3d.Pv3dMesh;
	import jiglib.geometry.JBox;

	[SWF(width="450",height="300",backgroundColor="#ffffff",frameRate="30")]

	public class Main extends BasicView
	{
		private var rootNode:DisplayObject3D;
		private var physics:Papervision3DPhysics;

		public static const FROOR_SIZE:uint=2000;
		public static const CONE_NUM:uint=5;
		public static const CONE_RADIUS:uint=80;
		public static const CONE_HEIGHT:uint=200;

		public function Main():void
		{
			super(450,300,false);
			init();
		}

		private function init():void
		{
			camera.y=400;
			camera.z=-1500;

			rootNode=new DisplayObject3D  ;
			scene.addChild(rootNode);

			physics=new Papervision3DPhysics(rootNode,9.8);

			var floor:Plane=new Plane(new WireframeMaterial(0),FROOR_SIZE,FROOR_SIZE);
			rootNode.addChild(floor);
			var floorBox:JBox=new JBox(new Pv3dMesh(floor),FROOR_SIZE,1,FROOR_SIZE);
			floorBox.y=-500;
			floorBox.rotationX=90;
			floorBox.movable=false;
			physics.addBody(floorBox);

			for (var i:uint=0; i

								

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